next build almost here!
The next build is ready, though need to work on the release notes, update airtable and make a bunch of GIFs.
After the build is released (and working correctly), the next order of business is revamping the Steam store page, which includes the new capsule goodness (artist is still working on it) and a new trailer (which will probably be time consuming to make lol).
And after that, the new section and new NPCs. Yay!
6/15
- streamed mow meow creation process
- three new achievements planned for this build
- selected cat and 'shopped magic for one of the new achievement's icon
- made afurrmation album & CD art and song information
- dr katz now sells his meditation CD with only one song for ¢100,000
- made furr icons for levels 21-25 & mixer c furr then finalized them
- added a new furr to the world on top of some trees
- found a home for the new glasses (...salescat is selling them)
- changed dr katz's eyes
- added X key for email/quest window on how to play in main menu & settings
- updated airtable with new thumbnails and new timing
- more leveling and email attachment testing done
- quest's "current task" removed serialization
6/16
- short stream
- artwork for 2 other new achievements
- added all new achievements to airtable
- golden poop thumbnail saved to airtable
- clean up how to play, moved stuff to NAS
- new achievement info added
- added new achievements on Steam
- capsule art update
6/17
- added new achievement triggers in game
- added new achievements to in-game list
- fixed auto grayscale for locked achievements and disabled clicking
- adjusted checks in checkboxes
- changed drkatz's shop color and name
- disabled drkatz's reroll button
- altered chat alerts
- fixed no cursor in shop and warnings on mouseover
- changed purchases for shops from (cost) Catnip to ¢(cost)
- fixed alert spam at shops
- updated timing for all email in game & airtable
- fixed email spacing issues
- started fixing build-specific issues that didn't show up in Unity's editor
6/18
- build related fixes / testing
- 4:3 UI fixes
- tested some updated email timing
6/19
- fixed more UI issues on build
- fixed emails not sending from floating mystery questline if player leaves
- quest UI adjustments
- afurrmation album fixes
- new capsule art progress
6/20
- multiplayer testing and fixing and testing (details tomorrow)
- updated MIKE_SAID's cat on achievement list (it's Flash pants)
6/21
- more multiplayer testing and fixes and because I haven't pushed the changes yet I don't have much to report other than this babble of information yatta yatta okay tomorrow will have some details omg maybe I should have used a comma or two
6/22
- added quality settings (dropdown in settings)
- added fps counter (checkbox in settings)
- reduced time needed for player to be on water litterbox to trigger timer for floating mystery email
- added recovery option if a player disconnects while the questline animation is triggered
- restricted the item dropped from the floating mystery questline to the player proceeding with the quest only
- resolved clients not being able to complete the floating mystery questline
- adjusted other player alerts (minimal won't show others picking up items or buying stuff, but will still show level ups)
- adjusted alert wording and sound effects
- fixed UI sounds for salescat
- fixed debug buttons for resetting quests and added more debug commands
- multiplayer testing passed - alerts, enter key on the join code input field, fix for players with an s at the end on join screen, players using strange codes like big cat small cat and speedy cat, both quests and emails and finally join screen with 4:3 resolution